

The cities are chosen automatically based on which cities have the greatest need for Amenities. The number of cities it provides this bonus to is typically 4 Cities (6 for Aztecs). Adversely, there are two ways to get negative amenities: War weariness and Bankruptcy.Įach Luxury Resource can contribute 1 Amenity to a city. Overall, there are six ways to get positive amenities: Resources, Civics, entertainment, Great People, Religion and through the building of National Parks. 10 Amenities for 21 Citizens.Ī Civilization's Capital starts with a single Amenity by default from entertainment, but additional cities will each start with 0 amenities and require 1 when the 3rd Citizen has been reached.Īmenities can come from a wide variety of sources.

At the level of unrest, your growth will stop and you may find rebel partisans in your city.Įxamples to remain content: 0 Amenities for 2 Citizens. Likewise, having too few Amenities will create displeasure among your Citizens, and the growth and yields will receive negative modifiers. Furthermore, an Ecstatic city will have a 20% growth increase and 10% yield increase. A content city will not have any modifier applied to it, but a happy city will have a 10% growth increase and a 5% yield increase. 1 Amenity is required for each 2 Population, starting at a Population of 3.
